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# Cooking

Make cooking fun and interactive on your FiveM server with an easy-to-use cooking system.

## MRC Cooking

### Quick links

* [Install Instructions](/docs/scripts/quickstart/install-instructions.md)
* [Factory Tags](/docs/scripts/quickstart/factory-tags.md)

### What is MRC Cooking?

MRC Cooking lets players make food using ingredients and cooking stations.

Cook simple snacks or full meals.

See custom effects, props, animations, and camera work while crafting.

### Main features

#### Lots of recipes and ingredients

* Many recipes across multiple categories.
* Lots of base and special ingredients.
* Recipes can be ingredients for other recipes.
* Ingredient swapping for some recipes.
* Custom effects: hunger, health, armor, and/or speed boosts.
* Supports both “eat while walking” items and full meals.

#### Cooking stations (factories)

* Multiple station types: stoves, mixers, toasters, drink stations, and custom types.
* Stations can be placed around the map (admins, or players if you allow it).
* Custom animations, props, particles, and camera angles.
* Crafting queue for batching multiple crafts.

#### Easy to set up and customize

* Framework support: QBCore, ESX, and more (auto-detect).
* Inventory + target support (auto or manual selection).
* Housing integrations for placing stations inside properties.
* Config-driven recipes, effects, station locations, and categories.

### Credits

Huge thanks to **DirkDiggler** for creating the UI.\
<https://www.dirkscripts.com/>

### What you need

* A FiveM server
* [community\_bridge](https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge)
* A framework (for example: QBCore, ESX)
* An inventory system (for example: `qb-inventory`, `ox_inventory`)
* A target system (for example: `qb-target`, `ox_target`)

![License](https://img.shields.io/badge/License-Commercial-green) ![Version](https://img.shields.io/badge/Version-1.0.0-blue)


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